News :: ReisorMocap.ca - Part 2

Reisormocap, Daz|Studio, and Octane Muzzle Flash Effects video

We decided to put together a short animated clip showing the workflow of animating in Daz|Studio and rendering through OTOY’s Octane Render plugin. We used our own mocap files and Daz3d’s Genesis figure to create the following animated clip. Octane produces some very attractive images at amazing speed. Bringing Octane into the workflow required a few small tweaks to how we did things, but things worked very well when we did the finishing in Adobe After Effects. Have a look below:

Here are some observations about the process:

1. Octane fits very easily into the production workflow, although as an unbiased renderer, it gives more of a temptation to do everything “in camera” as opposed to rendering in layers and bringing it all together in compositing software.

2. It does take some pre-planning, but rendering out illumination from each light source separately gives a lot more flexibility in applying effects. The primary illumination was done using an HDR image. Illumination for the muzzle flash was done by first creating a muzzle flash prop as an OBJ file and parenting that to the rifle’s muzzle. Then, this was turned into a light emitter and the frames where the shot happens were rendered out with the emitter opacity set to zero. This gave the illumination without the emitter being visible in the scene. By rendering out only those frames where a gunshot occurs and compositing those with the main footage in After Effects, I was able to create the “flash” without burning any more render time than needed.

3. Any motion blur was done in After Effects using the Re-Vision FX Reelsmart Motion Blur plugin. No suprises – it does play nicely with Octane footage.

Here’s the assets that were used in the shot:

Michael 5 – We used Genesis with the Michael 5 morph to create the figure. The face was custom generated in Facegen.

Cody Hair for M6 – This is a Fibermesh hair that worked very well with custom Octane hair shaders to give a very realistic look under Octane’s Pathtracing kernel. It took a little bit of adjustment to get it to fit with Genesis, but once in place, it was just fine.

Unshaven Beard for Genesis – Again, a Fibermesh hair product that adjusted well to the custom facial morph and took the octane hair shaders as well.

War Dog for Genesis – The War Dog outfit by Luthbel is a great set of clothing for military and paramilitary characters. The straps and other accessories were turned off, and the pants had a custom color map created.

ICE Pack Three – We grabbed the rifle and eyewear from this set of military accessories for M4. This is an outstanding set that can give your figures some great-looking modern military gear.

Car Ranger – The vehicle Genesis uses for cover in this shot is the Car Ranger. A great-looking modern SUV. Octane also comes with custom car paint shaders that you can drag and drop onto the prop to get that perfect new car look right out of the box.

Behind the Neighborhood – Daz Studio artist DzFire did an amazing job on this environment. The brick buildings combine to give a dirty and grungy feel of a decaying urban alleyway –  the perfect place for a shootout.

 

Everyday Moves for Genesis, G2F, and G2M Coming Soon!

Hey, we wanted to give you an update on our latest motion capture pack. We just put the finishing touches on Everyday Moves. Now, normally we really like to do a lot of action and adventure mocap, but this time we wanted to put together a collection of motion captured animations for Genesis, Genesis 2 Male, and Genesis 2 Female that takes us right into everyday actions.

Take a look at the preview video below:

We’ve included animations for pacing, using cell phones, even trash talking. These can be used for short, quick animations, or they make the perfect starting point if you’re just getting into animation with DAZ|Studio. As always, these are going to be available in aniBlock, PZ2, and .BVH format. And, as you come to expect from the animations that we offer, these are going to be optimized right out of the box for the latest DAZ3D figures.

We’ll let you know the instant these are actually available for sale, so keep checking back. As the saying goes, your patience will be rewarded.

Two New Products! – Zombie Moves Genesis and Spy Moves Genesis

We have been busy at Reisormocap.ca, working on refining and creating motion captured animations for not one, but two separate products! We are very pleased to announce Zombie Moves Genesis and Spy Moves Genesis. These packs are designed strictly for use with the new Genesis and Genesis 2 figures from DAZ3d and each pack will provide mocap in Aniblock, PZ2, and BVH formats, allowing you to use the motion captures in a variety of programs.

Zombie Moves Genesis

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The ultimate zombie motion capture pack takes the proven quality of Zombie Moves 1 and Zombie Moves 2 and optimizes them specifically for Genesis and Genesis 2. Each of the eighteen mocap files also comes with a mirrored copy. Also, if you use GoFigure’s Animate plugin for DAZ|Studio, you will find that many of the animated walks will loop and blend together.

We also added in a number of other animations, such as transition mocaps between arms up and arms down – allowing you to blend between the classic walks and the “shuffle-sway” walk. And, to make the zombie-hunters happy, we also included some “head shot” mocaps which will allow you to make sure the zombies stay dead.

Spy Moves Genesis

Not content to leave well enough alone with the Zombie Moves Genesis pack, we decided that we just had to convert our best-selling Spy Moves pack over to Genesis and Genesis 2. All of the motion-captures in the classic pack are there and we added a whole bunch of new ones that will really allow you to amp up the energy in your animations.There are sixteen motion captures as well as mirrored versions. Like the Zombie Moves Genesis pack, the Spy Moves Genesis motion-capture pack comes in Aniblock, PZ2, and BVH formats. We’ve also reworked a number of the motion-captures so that looping and blending between select mocaps is possible.

These are coming very soon. Keep checking back here for news!

Investigations 3 is Coming Soon

Investigations 3 is Coming Soon. The latest motion capture package from Reisormocap has aniblocks and motion capture files for Daz3D’s M4, V4, and Genesis figures. Explore darker mysteries with your characters in your own horror, suspense, or science-fiction animations. Each motion capture file is optimized to work right out of the box for each of these three popular figures, and is available in BVH, PZ2, and Aniblock format.

Here’s a quick look at the motion captures included:

We’re just putting the finishing touches on the pack. Keep watching this site, and we will let you know when our latest release is available for purchase!

Save 50% on Reisormocap at the annual Daz3d Published Artist Sale

IT’S ON NOW!

The annual Daz3d.com Published Artist Sale is ongoing, and we’re a part of it this year. If you have been waiting for the chance to grab some items from the Daz3D store, now’s your chance.

Like all sales,  this one ends soon, so don’t delay!

Please note, that our sale date was September 13, 2012 and that our part in the sale is done for now.

Click here to grab the savings at Daz3d.com!

 

 

Reisormocap Swordplay Demo – Rearranging the Swordplay Motion Captures

We’re happy to show off the latest video of our upcoming Swordplay Construction Kit motion-capture pack in action. We have been very busy making sure that each animation will seamlessly blend to animations before and after it, and we thought you might like to see an example.

Each pose can be applied, arranged, and re-arranged as you wish to create a swordfight that suits your purposes. If you’re using the Aniblocks we will be including in Swordplay for Daz3d’s Studio, then it becomes a matter of dragging and dropping the aniblocks you want into GoFigure’s Animate timeline. You can create entire custom swordfights in minutes.

Currently, we have M4 and V4 complete and interacting well with each other — you can see an example in the video above. We are working on Genesis and getting it to play nicely with M4 and V4–this way, you can mix and match the fight between all three of the main characters offered by Daz3d.com.

Check out the video and let us know what you think in the comments below.

 

New Reisormocap Swordplay Construction Kit Demo Video

We’re pleased to show off a new video of the  Reisormocap Swordplay Construction Kit Volume 1 that we are developing. This shows the potential of the kit when combined with Daz|Studio or Poser to blend together multiple motion-captured animations into a single seamless swordfight right within those applications.

And we are creating it so that you can pair up M4, V4, or Genesis in any combination of duelists you would like.

We decided it would be fun to have M4 facing off against a skeleton warrior – that’s the Daz3d M4 Skeleton in the video and he uses the base M4 motions.

We will keep you posted on future updates of the kit as we get closer to release.

Update for the Reisormocap Swordplay Construction Kit Volume 1

Here is a look at one of the animations that will be featured in the upcoming Reisormocap Swordplay Construction Kit Volume 1.

The Swordplay Construction Kit will allow you to take your M4, V4, and even Genesis characters and create your own motion-captured swordfight with sword and shield. The pack has been a long time in development, but we want to make sure that it’s as close to perfect before we release it. As you can see from the above video, we have managed to get M4 and V4 working together in the swordfight, but we do want to do a bit of tweaking.

We will also be converting the poses to Aniblocks, which will allow you the ultimate functionality inside Daz|Studio for making your own action movies. We will be posting more videos on this and other packs as we get closer to the ultimate release dates.

Keep checking back to see updates on the status of this and other packs from Reisormocap.

Starting Out in Animation

For people just starting out with the idea of making an animated movie–whether they have in mind a short 30 second clip or a two-hour feature-length film–knowing where to start is the hardest part. After all, there can be an overwhelming amount of content and tools available to you and knowing how to even get started can be pretty daunting for someone who has never done animation before.

If you’re unsure where to start, the best suggestion would be to start with the story. Animation is a method of telling a story and if you have a good story then that gives you a solid foundation for everything that flows after that.

A lot of people focus on the technical aspects of the animation, wanting it to look like Pixar’s feature films. However, Pixar’s films are great primarily because of the stories they tell. They have strong characters and themes that resonate with their audiences. The excellent animation that they do comes in on top of their excellent storytelling in films like Toy Story 3 and Ratatouille.

Story is right at the start of our own animation process, which consists of:

1. Story
2. Script
3. Storyboard/planning.
4. Gathering/building assets.
5. Production
6. Compositing/Editing.

Since we are all animators, while we are developing the story we can start playing around with animation and developing our skills with some test animations. Load characters and props into Daz or Poser and start moving them character around to get familiar with the animation tools available in those programs. Get used to how long it takes to render an animation. Don’t worry too much about how it looks – you’re not going to create Pixar quality right out of the gate, you’re still learning at this point. And that’s the important part with animation at this point–learning. Time + Effort leads to skill.

But quality animation all has to start with story.

We’ll get into the various aspects of creating your own animation in the future here on the Reisormocap site.

Tips for Poser Animators: The Best Free Film School

When we’re starting out with character animation, we tend to rejoice when we finish a single render. But for every animator, there is the desire to do more, to actually combine the individual renders into a single, cohesive story. The problem is that for many of us, it’s a whole new level of complexity when we start looking at going beyond an animated clip and into the realm of film. Film is a new language to learn, and while there are many very reputable film schools scattered around the world, there are several free film schools available to those who seek them out.

Now, we’re going to talk a lot about the craft of filmmaking in this article, and everywhere you read filmmaking just substitute it with Poser Animation. For our purposes, the two are indistinguishable. The techniques may be different, but the language of film is the same as the language of animating with Poser or Daz|Studio.

So, what are these film schools? They are the Public Library, Film Festivals, and the Internet.

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